Showing posts with label Future. Show all posts
Showing posts with label Future. Show all posts

Friday, 18 September 2015

Timing...

I've been working on a post for the last few days about the lack of communication from the Executive Producer for EVE Online CCP Seagull. 

And of course, as I'm getting feedback from friends on the post and finishing it off what happens. CCP Seagull posts a dev-blog about the past, present and future of EVE Online.

So I'm going to postpone the article for a few days to better digest and alter my article based on what CCP Seagull has said as well as feedback I've received on the draft I have.

Timing is everything... she hasn't posted to the forums since May 2014 and chooses today (or yesterday depending on your timezone) to break that run.


Friday, 31 July 2015

The (two) billion ISK whale

His Story

 
When I started playing it was the Arbitrator that I wanted to fly, I loved the look of the ship and the drone bay on the ship appealed to me, after all I could picture drones flying in/out of there.
 
Next it was the Orca, I can remember buying an Orca for 800m ISK in 2010 but having to leave it for two weeks because I had no characters who could fly it. The ship was a beautiful sight and really helped me when I started my mining empire and continues to serve me now as a short trip bulk hauler or a general support vessel.
 
 
Then in 2012 I was in need of a capital sized support vessel for my mining operations (now in Providence). There was only one choice and that was the Rorqual, instead of buying off the market I actually mined and produced ship myself in a low sec location and once finished I fit her and jumped to her new null sec home.
 

The Rorqual

 
The Rorqual was unique, at the time, in that she could compress ore and ice (using the Industrial Core) to make it smaller and thus easier to transport AND she transformed into a structure like ship. Fit out with Cargo rigs and cargo expanders you could fit 137,000m3 into the cargo hold, 50,000m3 into the Fleet Hanger and a truly massive 250,000m3 into the Ore/Ice hold.
 
 
The Rorqual could also fit the Clone Vat bay, a Titan is the only other ship that can fit this, and it allows pilots to create a clone in the Rorqual that can then be "jumped to" at any time, but only once. the clone would be removed from the Rorqual and put in space but you could not redock with the Rorqual and then use it again later.
 
The idea is solid, imagine being able to clone jump to a Rorqual, participate in a large scale mining operation and then clone jump back. No need to have clones near to the Rorqual, you just jump to it and then grab a ship from the massive Ship Maintenance Hanger and start mining.
 
Alas it never worked like this, the Rorqual was unfortunately relegated to being a off grid booster and Ore/Ice compression service. Rarely did they leave the safety of a POS and rarely were they fit to survive in space, let alone under attack. I do remember, during the invasion of KBP7-G by PL in ~2011 that a Rorqual was used by PL to setup a staging tower, supported by their sub-capital fleet.
 
Aside from that I've never seen a Rorqual outside of a POS that hasn't been picking up Ore/Ice or is moving back/forth to station. There have been "Battle Rorqual" fits and I recall there is a player who excels at using one, but it's very rare to see a Rorqual outside of a POS.
 

The Future

 
Since the introduction of the shorter development cycles for releases the Rorqual has found itself in limbo. Ore/Ice Compression has been made available to all via Station Services so you no longer need to do this, and consume Heavy Water, in the Rorqual. Clone Vat usage has been viable but the recent change to Jump Clones nerfs this as well now.
 
The Rorqual really is a ship without purpose, sure it can still be used for mining and the bonus you get for activating the Industrial Core when boosting is worth using the ship but having this as the ONLY benefit really puts a question to the viability to the Rorqual.
 
CCP did say, many months ago, in a post that the Rorqual was going to be "fixed" but they could not do anything until other changes in game and the "back-end" were complete. I can't remember where I read that, but I'm pretty sure it was on the official forums by CCP Fozzie... but I could be wrong about that but I know what the message said just not where I read it or who posted it.
 
Citadels are coming, other changes are happening but still word on the fate of the Rorqual is non-existent.
 
Come of CCP, please give us an update on the fate of the Rorqual.

Tuesday, 11 February 2014

Finding Direction

Lost

 
It's hard not to feel lost in EVE, there are so many things to do and so many people to ignore or interact with. Deciding what to do in EVE can be difficult and this is something I'm in the middle of trying to resolve.
 
I have friends to bounce ideas off as well as a couple of locations around New Eden where I can locate myself. The only issue I'm facing is one question and that is "what do I want to do".
 
 

Direction

 
For me the choice  comes down to some form of industry, I've commented before that I have poor PvP skills (and miniscule real interest in solo PvP). That's not to say I won't do it but I'm not going to be alone and start fights or even join Faction Warfare.
 
I have a love/hate relationship with PvE (documented previously) and there is no way I can make it my full time occupation so this leaves only a few things and all of these are based around industry.
 

Deciding

 
I like running towers, the whole logistics of it is something that appeals to my nature and I get enjoyment out of it. The ISK I make goes to buy interesting things or to save for a 'rainy day' but it will be used at some point.
 
So I've decided to move to a null sec region and join some friends (as well as new people who don't know yet they're my friends) by running towers that will help finance operations in this region. It's a small alliance I'll be a part of but the work I will be doing will be important and is in many ways an extension of what I've been previously doing.
 

The Future

 
There are four towers now that I will be running but I'm already planning and looking to perform a full moon survey within 5 jumps so we can look at getting more towers up and running.
 
Logistics are going to be a little difficult to start but I've already had agreement from the alliance CEO to purchase a new Jump Freighter (from liquid funds) so we have additional capacity for moving stuff in/out.
 
 

Wednesday, 29 January 2014

Crystal Ball Gazing

By now most people will have heard about the fight in B-R5RB, the outcome is the loss of at least couple of trillion ISK and bloodied noses for most of the major alliances in the game.
 
The death of a Titan is something few and far between and usually only one at a time, this was something else. To see over seventy die in one engagement is quite something but looking at the killmails more so.
 

Replacement Ships

 
Titans aren't easy to come by nor are they to produce. BPC's easily command a couple of billion ISK not to mention tens of billions of ISK needed for the raw materials to make one. Add in the build time, at least 2 months in a secure null sec location.
 
I don't believe the alliances have spare ships in the quantities lost, they may have a couple but not dozens needed to replace the losses seen. It is going to take many months perhaps even a couple of years before these losses will be replaced.
 

Fancy Modules

 
Looking at the killmails it shows a lot of expensive deadspace and officer modules being destroyed, these modules exist in small numbers and as a result they commanded a high price. These modules no longer exist in-game and as a result we may see more officer or drops within DED sites to replace these.
 
This should be good, I can count on one hand the number of good drops I've had in 9 or 10/10 DED sites and the one Officer spawn I've had was pretty terrible when compared to drops others have had. Not that I wasn't happy for the ISK I got as my cut.
 

Effects

 
Short-term: I think there is going to be very little change, perhaps some players who can secure replacements will buy new modules and will invest as such, but there will be little else.
 
Medium-term: Minerals in high sec will be bought in large amounts as alliances start to accumulate the materials needed to replace these ships or to replace those materials already used in production. High end officer/deadspace modules will see an increase in numbers for sale with most being bought within a week or two of being put for sale.
 
Long-term: We may see a dip in the amount of minerals available for sale but aside from this I think the long term effect of this battle will be not industry related but force projection. We'll see, at least for a year or so, little use of titans or supercaptials in battle and more use of expendables such as dreadnaughts and sub-capital ships.
 
Alliances will not be tempted to use their titans/super capitals for sometime after today, losses will be harder to replace and as such the authority to use these ships will not be given lightly.
 

Wrapping Up

 
I could be wrong, I probably am but I stand by what I think we may see over the next three, six and twelve months.
 
All sides will spin this as a victory or loss or even a "oh I never wanted that ship" but what happened will have ramifications for everyone in New Eden. I'm hoping CCP release a devblog on the server node/nodes that held the battle as after the issues previously this node held up much better.

Friday, 10 January 2014

Plateau or not?

 
When I login to EVE, usually doing the evening of my time zone, there are between 20,000 and 25,000 accounts active according to the Logged In Users counter. I've logged in from work, occasionally, and on days off and see between 35,000 and 40,000 accounts active.
 
This is good, the higher the number the more people playing. Or so it appears.
 
It has always niggled me that we (outside of CCP) don't know how many people this actually is. Ripard Teg has been covering Alts on his blog recently and he said:

I personally know EVE players that have 30+ accounts



I know a couple of people with six or seven accounts and I personally have four. So how many real people are in these numbers of logging in users and how does this bode for the future.

Blog Banter


This graph is being used in the current Blog Banter (#52) as the instigator for a conversation about how viable is EVE now and for the future:


It's a great question and some of the posts on this I've read have been really good, please go read some like Roc's Ramblings, Rixx Javix and Ninveah (others are available, a log can be found here at EVE Bloggers)

My Experience


I've played for just over three years and have four alts, I've been in a couple of corporations but I wouldn't say I'm au fait with the meta-game nor with serious politics within New Eden. I know enough about where I am and things that may impact me. I also learn from my friends, peers and those I meet or read the blog of.
 
I think the one major impact on EVE will be the age of it's players and how long they have been playing. For me the plateau of "excitement" started to level out around two years and whilst I don't force myself to play I don't spend every waking hour in game anymore. I just don't have that time, I have a family, commitments and other things to do.
 
However EVE Online has spaceships, massive battles and is just a fantastic place so I will remain and my friends I've spoken to share these sentiments. I'm still waiting for one friend to finally quit, he's adamant he won't at this time but he just doesn't' get the enjoyment out of the game and seems bored when he does login (and I've already asked if I can have his stuff, he said No).

What Do I Think


I think the game is moving in the right direction, changes are happening and things are being done to improve the "new player experience" that will hopefully retain more than is lost. The steady logged in player count shows that CCP is doing something right, if they weren't I'd expect a drop over time but it isn't.
 
The number of players increases when new expansions are released and this shows older players resubbing or new players joining.
 
The new players of today are different from my generation and that of the first EVE players. They want quick rewards for little input, they want it all and they want it now. They want instant gratification.
 
CCP are staying true to the story, lore and the current core concepts of EVE Online (spaceships in space!) and the plans for the future continue this. If they stay this way EVE Online is in good hands and the ship is flying aligned to the best celestial.