Tuesday, 29 September 2015

It's WHO not WHAT you know that matters it seems

Yesterday I posted about the coming T2 Capital modules that were hinted at by ISD Rontea in their image on Twitter. I was by far not the first to have posted about this as people I showed the image to on social media had either already seen it that day or had beaten me to the punch and posted about it themselves.
However I logged in this evening and got a message from a friend where he said that that image was old news and it was good that ISD Rontea had released it as it now made it "semi-official". I queried him on his wording and he said that image had been doing the rounds of Goon specific forums/image sharing for more than a week.
Seems that it's not WHAT you know but WHO you know that gets you the heads up. 

Monday, 28 September 2015

Ice Ice Mining

Evesterdam seems to have been a great success, especially in the consumption of alcoholic beverages it seems but there is game information coming out... in drips and drabs.
 
One thing that was in a presentation was this:
 
 
It appear the Prospect is getting a cousin with a role to specifically mine ice.  No pictures or statistics but in the Reddit thread on this CCP Terminus said the following:
 

So in addition to the ship we could very well be seeing new ice mining modules.

I'll be honest and say I wasn't expecting a new mining frigate let alone modules. This is a great news for "ninja" miners and those in wormholes/null sec.

Woo!

Bigger Guns

ISD Rontea has posted to Twitter a lovely image to make all capital pilots squirm with glee:


Long wanted T2 variants of capital weapon systems.
 
With any luck it means that there will be T2 variants of other capital modules but for the moment these are very welcome. Capital ships haven't had much love over the past 12 months and T2 modules for them has been requested or wanted since before I started playing so it's not a huge surprise.
 
It's very welcome regardless, no details of statistics for the weapons but already I can see a 500m3 reduction in Volume over T1 variants. Makes sense, T2 would incorporate new changes to materials and compression or something like that.
 
Still, Bigger Guns are a nice hint that Capitals are getting the rebalance they need. Only a month until EVE Vegas and we find out the whole story.

Friday, 18 September 2015

Timing...

I've been working on a post for the last few days about the lack of communication from the Executive Producer for EVE Online CCP Seagull. 

And of course, as I'm getting feedback from friends on the post and finishing it off what happens. CCP Seagull posts a dev-blog about the past, present and future of EVE Online.

So I'm going to postpone the article for a few days to better digest and alter my article based on what CCP Seagull has said as well as feedback I've received on the draft I have.

Timing is everything... she hasn't posted to the forums since May 2014 and chooses today (or yesterday depending on your timezone) to break that run.


Thursday, 17 September 2015

Lost and Found

When my PC died in July I was able to get back up and running very quickly thanks to maintaining my data on a server rather than the PC. One thing that wasn't stored remotely was the data for jEVEAssets that I'd been using for nearly two years to track assets over all my characters.
 
It wasn't a major loss as until this week I haven't had the need to locate assets out of game (either due to being offline or not able to find something via the in-game asset system) but the last couple of days I have found myself wishing I had reinstalled it.
 

One Not Four

 
I was doing high sec to null sec courier contracts for friends the past two nights, nothing major but with Bagodan being a ganking hotspot, I no longer autopilot and have exit cyno's online the whole trip now, I tend to remain watching the overview window and using zKillboard and the in-game map to see possible issues ahead.
 
One stop last night was to collect a contract but it was in one of my former base stations and I haven't visited it for several months. On docking I accepted the contract and then went to move it into my cargo bay.
 
Except I stopped, instead of one item (the courier contract) I had four items and a total value of around six billion ISK.

Wait. What is this.

 
Looking at the three assets I wasn't expecting it appears that, at some point, previously I've docked and unloaded a full JF of materials from my towers and then promptly forgotten about them. It's possible I intended to further "value add" by making something from the materials but I've obviously forgotten about them until today.
 
So I contracted the items to my trading alt and then used a freight service to move them for sale in a market hub.
 
Six billion ISK is not to be sneezed at, it's not a huge amount to a trader but that's actually come at a good time as I'm trying to get start-up funds for a new venture and this will be a nice float for that.
 

Hold Up, You Missed More

 
As a result of finding these I went through the assets of my characters and found more "unaccounted" assets spread around New Eden. Some notable finds included:
  • one character with full set (one of each race) of unfit Command/Fleet Ships with fittings
  • one character having 21 fighters/fighter bombers yet this character could not fly capitals
  • over 200 blueprint copies in a station in a system I don't ever remember visiting before
  • two Providence freighters that I did not know I owned
When I get home tonight I will be installing jEVEAssets and spending some time running though the results of all assets on all my characters and I'm sure that I'll have to send a pilot out to collect all that I find.
 
I am thank that I haven't had any regional buy orders for minerals for a few weeks otherwise I'd be really screwed with picking up all that in Market Deliveries.

Wednesday, 16 September 2015

Blog Roll Update

Just a minor update to the blogs I read.

I've removed a couple of now defunct blogs and I've added a new one.

http://absenceofsubstance.blogspot.co.nz/

I've been reading this for a couple of weeks now and I realised that when I open it daily (it is a well written/thoughtful blog) from memory it is time to be added to my daily reading list.

CSMX Summit - Day One

It is the end of summer (for the Northern Hemisphere at least) and that means CSM Summit time. A few "chosen" CSM members get rewarded for their hard work with a trip to Iceland to meet with CCP face-to-face for discussions on the state of EVE and changes that may, or may not, be being worked on by the developers now.
 
CCP Leeloo has posted to the forums the list of sessions that will be going on and that we should be seeing feedback from (in the form of minutes). From my point of view the list of topics is varied and there are several I will certainly be hoping will contain lots of interesting information on.
 

First Day

 
The first day minutes have been released and contain quite a bit of good discussion but is unfortunately bereft of detail regarding some of things I was actually interested in. I could go and add a constructive comment or two but it is the EVE Online forums and I'd rather head up to the Northern Territory and go swimming in a crocodile infested creek, would certainly be a lot less painful and a quicker death than having to read the forums.
 

3rd Party/CREST

 
A good discussion it seemed and it was nice to see CCP agreeing to investigate enhancements or the opening up extraction of data from game to via CREST and/or the API.

I was particularly happy to see, in writing, the confirmation that CCP want to remove the IGB. It's been said over the years I've been playing but this is the first time I've seen it written and confirmed by a developer.
 
As FoxFour said, Fuck Goons :)
 

Capitals / Supercaptials

 
I was hoping for more than a picture of a kitten in the discussion on Capitals and Supercaptials, Two ship classes that are nearly worthless to the majority of players since the changes in Aegis to Sov.
 

Power Projection (WH/Low Sec)

 
This wasn't as detailed as I hoped but there was some positives from the minutes. New types of K-K or one-way wormholes are interesting in concept and could be useful from a strategic point of view.

No detailed information on Citadels, I was hoping we'd get some more information or background on how CCP sees them working in wormholes but alas.
 

Skins/Monetisation

 
I know a game needs to make money but I'm sick of hearing about SKINS and seeing new ones released when base gameplay still isn't fully functional or has issues. I don't care what my ship looks like at the moment nor am I interested in Alliance/Corporation specific SKINS.
 
Yawn....
 

Overall

 
C-
 
A nice first day and the CSM members present are on the ball but the lack of details on two of the major discussion points really pulls the grade down.
 
I look forward to reading the other minutes as they are released... especially the QA one on Wednesday considering the rather major issues we had with the launcher/logging in a couple of weeks ago.