Tuesday 23 December 2014

Getting on the bandwagon

It's that time of year again where everyone who has something to sell is advertising that they have are having some form of "MEGA BONUS UBER ONE TIME ONLY SALE". It can be a little overwhelming or just plain annoying if you see the same adverts over and over again.

Almost a Fire Sale


This year I decided that I would join in but instead of advertising I'd just drop the price of my items as if I was having a fire sale. Not everything I trade was covered but all my T1/T2 modules and ships. Thanks to some unknown person who has cleared up the Metamaterials and Sylramic Fibres market these too were included.

From the 20th December to 2pm (AU TZ) I've been selling over three thousand items in both High Sec and Null Sec at under market price. As of 2pm today this is my trader's wallet:


Normally I try to keep as little ISK as possible in my wallet but in three days I've gone from a little under 1.5b to almost 10.5b ISK, 

Why Do This


Aside from the title, I wanted to clear out my current stock of items in my locations because they were annoying me and I was a little tired of the 0.01 ISK price updates I'd have to do several times a day. By dropping the price to well under market I may have lost some profit but I sold the item and no longer have to keep trying to sell it.

By selling it I now have ISK I can use to invest in the New Year on things that will generate me more profit. Believe me, I've spent the past two weeks looking for new opportunities for 2015.


Saturday 20 December 2014

Don't be afraid of Long Term when Trading

Most (~95%) of the trading that I do in High Sec is based on short time scales. I buy low, sell at a higher price to make a reasonable profit and I list items either for a week or fortnight but never longer than a month. Prices are checked anything up to a dozen times a day depending on the item for sale. Null sec is slightly different in that I list items for 3 months and check the prices once or twice a week.

My aim is to make at least 20% profit on anything I sell and for 95% it happens within a day or two of listing.

There are some (~5%) items that I sell that I know will take a longer term to sell either because they are a rarity or have a high price with a low volume. I avoid Deadspace/Officer items as well as Storyline modules, outside of a couple of them they do not have a sale volume to justify the expense of buying them and then sitting on them.

A while back I noticed that Mobile Tractor Units were good sellers and the named ones, whilst not selling in hundreds or thousands a day, were selling in good quantities and for good a good profit.

Why Mobile Tractor Unit's


Mobile Tractor Units are common and come in three variants (base and two named) with the differences coming down to tractor beam speed and maximum range. The base unit ("Mobile Tractor Unit") is cheap (~5m ISK) and available in large quantities, the next model up ("Packrat") is about ~22m ISK for a small increase in tractor beam speed. Finally we have the top model ("Magpie") which comes in at a whopping 300/350m ISK for a 40% increase in range and a much faster tractor beam.

I've rarely seen Magpie's in use but they are sold fairly regularly.

Manufacturing


The blueprints are available in certain Data/Relic sites and a couple of months ago I saw five BPC's for sale in Jita for between 250m and 280m ISK. The material requirements were the same for all of them (from memory) and it appeared that the price of the BPC was what was controlling the final price, which at the time was 400m ISK.

I worked out that, at 400m, I could easily produce these for less than 300m ISK with BPC prices as they were. I was helped by several friends producing the PI materials used so I was able to obtain what i needed at a significant discount on market price.

So I bought the five BPC's for just over 1 billion ISK, bought all the materials needed and shipped them to my manufacturing system for production.

Long Term Sale


I've built 5 Magpie MTU's and as of two days ago the final one sold after just over two months on the market (in total). I listed all at 1m ISK under the lowest Sell Order price with a lowest limit of 325m ISK. 

If the price dipped under this I remained at 325m and it did several times but within a few days recovered to head back up to 325m ISK at which point my unit sold and the price continued to climb to just over 340m ISK.

All the Magpies sold within two months of listing:

Magpie #1 - 331m
Magpie #2 - 325m
Magpie #3 - 325m
Magpie #4 - 334m
Magpie #5 - 325m

I received 1.64b ISK in total and my production costs were 1.31b ISK leaving me with a nice profit of 330m ISK or a nice even 25% profit.

Two months isn't very long in trading (CCP said that there was one sell order for an item in-game that had such a low database id it showed it was set up in 2006 and had been modified ever since) but remember that sometimes things won't sell immediately so you need to hold on to them until they do.

Thursday 18 December 2014

About EVE

I've never really had a look at the About EVE tab of Settings within the game. There are some very unpronounceable names there and its a shame that they don't list what peoples CCP name is against their real name. 

Anyway I was reading down (waiting for the server to come online) and I noticed that about three quarters of the way down is all the people who work in the background that we don't know. Financial staff, HR and such but it was one section that took me by surprise just under the Office IT DBA:


Yes, your eyes are not deceiving you and I haven't manipulated the image in any way. 

As it shows CCP employs four chefs and two assistant cooks at their Headquarters to cater for their staff and they get credit in the game.

Rightly so I think, for keeping the Dev's, GM's and other staff fed and watered so they can concentrate on the important tasks. Perhaps a future devblog or community featurette could give us more information on these six phantoms who keep the wheels at CCP rolling. :)

Wednesday 17 December 2014

Goonswarm Secret Santa

A friend of mine, in Goonswarm, just posted that he had gotten a Secret Santa gift from another player in-game.

He received a small faction battleship fleet:


Just under two billion in value from someone whom he doesn't know. Goon or not, it was a nice thing to do and in return, for his Secret Santa, he gave a gift of some Faction Webs, Gyrostabilizers and a Loki (plus a few other odds and ends) to someone who needed these modules to pimp out their dreadnought.

I still told my friend because he's a "goon" I automatically have to hate him but this was pretty cool and props to the 'swarm for doing this,. 

Sunday 14 December 2014

Even Scams should be spell checked

This is a couple of days old but I blocked the character so I don't know if its still like this but whilst in Jita the night that Rhea was deployed I saw the following appearing in Local:
Theta requires armor tanked ships! Typhoon Fleet Issue with Missile Rigs for only 410 million ISK! Save 10 million isk off current market value! Show some love to the Minmatar!
Can you see the error?

Seems like a deal but I cannot get past the first word without cringing, Thera is the name of the new wormhole system NOT Theta.

Sure its a simple typo, T is next to the R on a QWERTY keyboard but it just shows a lack of professionalism from a scammer.

They want our ISK but are too lazy to do a basic spell check, scammers today eh. Back in my day it was different ;)

Edit: Thanks to commenter Chinana who pointed out my own spell check failure.

Wednesday 10 December 2014

Passing 100 million skillpoints

Previously I mentioned that my 'main' was getting close to 100m skillpoints, well that time has passed and my 'main' passed the 100 million skillpoint milestone at 12:50 EVE Time on the 9th December.

1616 days ago my he was born into the fire that is New Eden. He started his adventure in Amdonen and Nishah but has since moved on from these locations and adventure I continues today but all over New Eden. 

In his time he's lived in a wormhole, mined in high sec, moved to low sec and back to high sec, flew a carrier into battle, run missions and performed huge amounts of research and manufacturing.

He's not the best trained character but every SP he's got has been a pleasure for me and he's continuing to expand his skills and recently finished training for the Aeon he bought over year ago. He has the Amarr Titan skill trained to Level 1 but I doubt sit in one before 200m skillpoints roll around.

My 'null sec main' is currently 2.5m skillpoints from 100m and my 'pvp alt' is 14m but it is the guy who finishes first that people remember.

FIRST!

Random Facts

  • Of the the 318 skills he knows he has 101 at level 5 and 95 at Level 4 with only 3 skills yet to be trained. 
  • His skill breakdown shows that the top 3 for points are Spaceship Command (27%), Drones (16%) and Gunnery (10%).
  • He was the character that built my first Carrier and Paladin and was the first to be podded when I made a disastrous investigation of a low sec system aged 25 days
  • For just over 3 years he had trained no guns to Level 5 nor had any of the support skills above Level 3, but the Paladin being built was too much of a draw and in less than four months he had all Large Guns and Support Skills to 5. Yet he hasn't flown the Paladin since December 2013.

Change of Plan

The plan was simple, get some BPO's for the new Bowhead and move them to to Jita/Amarr for sale and quick profit just after the patch was released.

Planning had put jump clones in the system where the BPO's would be, a route was planned and additional resources moved there in preparation for the night. Energy drinks were consumed before hand (as the DT would mean a late night in my time zone) and we were ready to go.

Small Issue


Then we logged in and found 34 people in local within minutes of the server being online. This grew to over 50 and attempts to undock found ships surrounding the station and large bubbles covering the undock arena.

Undocking was not an option and even if we'd been able to insta-warp its probable, based on what we saw that we'd be insta-locked and pointed/blapped. This did happen as pilot can confirm:


Loot Fairy certainly was good to the campers.

Bex even tried a little theory crafting on SiSi to see if he could do anything to avoid the camp but nothing came of it and we logged off nearly two hours after the server came online.

At the time I was a little pissed off at CCP and the campers. CCP for seeding the BPO's in a place that was easy to camp and the campers for profiting from CCP's oversight.

However this morning I have woken up and I'm not at all annoyed like I was last night. The game was working fine and hats off to the campers for being in the right place at the right time. I've purchased a BPO from the market (I can afford a slightly inflated price after all) and started a couple of points of research whilst I assemble the rest of the components I need to make one.

Profit?


I noticed with my skills that it will take a little over 13 hours to create a copy of the blueprint so in a week I should be able to create at least twelve copies. Twelve copies sold at 150m each would return the outlay of my reserach AND BPO cost.

Return on investment in just over 7 days, that's got to be worth it.

Of course I'm dependant on the price of the Bowhead BPC but once I complete my research on it I'll just keep making copies and selling them. Either way, I'll recover my costs just when is unknown.

Monday 8 December 2014

Planning for Rhea

We're just a couple of days away from the release of Rhea and with it the new Bowhead ship transporter. This is a ORE produced capital class vessel and, as with previous ORE vessels, the BPO has only been seeded in ORE space and cannot be bought from NPC suppliers in Empire space.

I was not in a position to take advantage of this when the Noctis was released but I am now so why not guy a couple of BPO's and get them shipped to Jita, within hours of the release of Rhea, and make a decent profit from selling to those that do not (or cannot) source them from ORE stations in Outer Ring.

All Your Assembled Ships Are Belong To Me
So I had a word with Bex and suggested the idea to him and he's spent the past couple of weeks looking for a way to get in and out with the BPOs whilst avoiding the station campers and/or gate camps on the way to high sec.

Plan


On Saturday Bex told me he'd come up with an idea but needed some help getting the ship he wanted to use to the system in Outer Ring. I asked for some more information, OpSec prevents me sharing the full details now, and it was quite ingenious and far better than the plan i thought he'd come up with.

My task was simple, I needed to move a character who could use a cyno to a station in 4C-B7X so he could jump in the needed ships and modules. Quite simple but this was space I was unfamiliar with and would need me to travel through systems that, according to DotLan and zKillboard, were regaularly gate camped.

Into The Breach


A little bit of investigation led me to the high sec system of Orvolle in Placid which I determined as the best starting point for my journey. It had a direct connection to null sec Syndicate  that would lead directly to 4C-B7X.

Checking the ingame map for pilots active in the last 30 minutes showed that there were three systems along the way where i should expect probable gate camps which I confirmed using zKillboard and saw the kills for the past couple of days.

One thing I did before I confirmed my route was to check all NPC stations along the route I was going to take for Medical services. If they had them I would dock up and move my medical clone to this location so I would not have to do the entire route again.

So I jumped in my pod (no need to take a ship as I could buy the fuel and cyno module where I was heading) and immediately wished I had trained interceptors on my cyno alts.

The Journey


I needed to travel through six systems in Syndicate and eight systems Outer Ring to get to my destination. 14 jumps through very hostile space.

Route Taken
I warped to the PF-346 gate and my journey was started. Orvolle gate was clear and I made sure to bounce to a celestial and then to the next gate which, I saw, had a drag bubble on it that would have pulled me off the gate had I warped directly.

One jump, so far so good.

After bouncing in FD-MLJ I landed on gate to see two ships. "My first gate camp" I thought as I jumped through. It took a couple of seconds but the grid in X-M2LR loaded and I saw a Sabre on the gate and before I could do anything an interdiction probe appeared and the dreaded bubble appeared.

My first thought was I was screwed and I'd wake up in my clone in Orvolle and have to start the journey again. But regardless I selected a moon and spammed the warp button and was overjoyed to see the bubble stop short of my pod, quite literally by only a few hundred metres I'd estimate, and I entered warp! Luck was on my side and I had appeared just outside of the diameter of the interdiction probe.

I expected to be chased but after I jumped through my next waypoint I saw I was not and proceeded to the next system that had a station so I could update my medical clone location!


The rest of the trip was uneventful, I stopped three more times to update my clone location. Saw a few people in local in most systems but the gates were clear of drag bubbles and ships. I still made sure to bounce to moons before landing on gates and it added a few seconds to the stay in each system but it would, if there was trouble, save my pod.

Eventually I entered 4C-B7X and warped to the first ORE station I clicked on. My medical clone location was updated and, with the free rookie ship I got on docking, I bought the cyno module and fuel for one use. I waited until the system quieted down and lit the cyno, bought in the needed ships/modules for Bex and then jump cloned my cyno alt back to her home system.

Lessons Learnt


I have taken two lessons away from this trip:
  • Having cyno alts with Cynosural Theory V really saved me, I doubt I would have made it all the way to 4C from high sec in a rookie ship with cargo expanders. 
  • I cannot stress how important learning how to "bounce" between celestials and gates is. I really should have been doing that when I lost this pod earlier this year.

I'm hoping we can get BPO's out of the system pretty fast after Rhea is released but its all dependant on downtime.

It's been a long day, perhaps time to retire

My monitoring program has told me that I need to empty a number of silos in my towers because they will be full in less than 22 hours. The 22 hours finishing when I'll be at work and unable to do anything.

I've put it off since I got the notification around 2pm today because I've been having much fun "learning to scan properly" with a character in a WH (lots of signatures mean lots of practice). I also had to move a cyno toon to a station in Outer Ring in prepartion for moving a couple of characters there to try to (oh lol) harvest High Grade Harvest implants via LP missions. The 14 jumps from high sec to the station were eventual, and I finally used what my CEO has been teaching me when moving around unknown systems, and I'll probably do a post on that tomorrow.

Anyway, I've been emptying silos and I think its time to go to bed. I've emptied the same silo FOUR times now, warping to the tower, offlining the silo and then well I was sure I moved the contents to my cargohold but it appears I didn't.

I'm off to bed afer a shit of a day in RL but a positively fun one in-game.

Thursday 4 December 2014

Being the Nice Guy

Sometimes I feel that being a nice person in EVE Online is the wrong thing. 

My personality is one that I like co-operation, I like helping people and I find it difficult to be a bastard and either take advantage of another person. I've often thought that I miss that "killer instinct".

All my friends in EVE Online have that killer instinct that, to me, allows them to be great players. The clinical attitude and "mistakes are not an option" of my CEO impresses me, I wish I could be more like him but then again I do enjoy being Mr Nice Guy and helping people rather than just laughing and shooting them.

Revenge Wanted


This Is EVE has bought a lot of people to the game and I was lucky enough to meet a player who had returned after a four year hiatus. He contacted me when I logged in two characters with a mail:
Greetings, would you be interested in killing a player for me? I will pay 250m for him to die 10 times. His corp is in this system. Let me know if you are interested.
Being the inquisitive type I asked for some more information and was able to find out that the player in question had returned to EVE Online after a four year hiatus, joined a corporation but found it was not to his liking after investing time and ISK into it. Upon leaving his former CEO put a 100m bounty on him.

He was slightly miffed by this and wanted to get revenge by paying someone to kill his former CEO 10 times. I had a chat with the guy and discovered he was a fellow Australian living in Perth who had recently returned and was trying to make a new start. We chatted for about an hour and he told me how he was going to buy a PLEX to fund this endeavour. 

At this point I asked him why bother, he should wear the bounty with pride (none of my characters have no bounties anywhere near this) and he should move on and forget about it. He seemed to agree with this and after we discussed bounties in a little more depth I think he finally understood that they weren't a mark of a "bad" player but something that all players, good, bad and anywhere in-between ,can be given

He left the convo by adding me as a contact with Excellent standings and I was feeling rather generous and sent him a billion ISK after I found out he had 40m but that he was now down to about 15m because he bought some things.

Been There


I was reading /r/EVE a few days ago and nothing really was grabbing my attention so I opened one of those subjects that looks like someone having a vent or bitch. I hate these things but sometimes I can relate and that's exactly what I found.

A pilot was venting because he had lost a pod to a smart bomb Proteus in low sec and lost a rather expensive set of implants. The pilot didn't say much but his loss mail was linked and at first I smiled but then remembered my own loss on a null sec gate just a few months ago.

Looking at the loss I saw it was a set of Mid-Grade Snake's and as I had a couple of full sets of these from my recent LP adventures in Angel space I decided that I would ship some to Jita and help the guy out with a full set at a discount.

I fired him off an evemail after I setup the contract and received this response this morning:
[character], I totally thought this was a scam. 100%. I really had to look at all the info and realized how awful of a person I have become since my EVE career began, I don't trust anyone and was sadly mistaken on you. Living among all these awful awful people you forget that there is actually good people out there. I really appreciate the kind gesture and will pay it forward.
I was in the position to help someone and a full set of Mid-Grade Snakes could cost around 750m ISK but would only cost me 187m to get. I added on a little for isotopes, to jump the implants out, and the guy got the implants for 200m.


It does feel good to be able to help people I don't know. Maybe one day I'll get that killer instinct that my peers who PvP have.

Wednesday 3 December 2014

Confessor Your Sins

Sorry about the title, it was funny in my head.

SiSi has been updated and the first look of the new Amarrian T3 Destroyer is available for all to see. Previously we had just a view/the model of the actual ship now we have some statistics and details of the bonuses the ship will have.

Traits, Attributes and Fitting


Thanks to Althanear for the screenshots.


With the introduction the new Modes the Traits page is one of the longest of any ship in game. Nicely laid out and easy to see what the ship has and each mode brings to the table.
tbh, defensive mode will be the go-to
                       - Apex Bex
Of course the stats are subject to change but with only a week til release I think its fair to say that the slot layout is fixed.

Seven high lots which can fit six guns and still has a utility high slot free for a neut or nos. Three mids is going to limit tackle options and five low slots seems rather anemic for both tank and damage modifiers. I think we'll see these ships in either a sniper (range ~80km to 100km) or a "heavy" tank variant with a prop mod and a scram/point with tank provided by speed so a DC II perhaps a Adaptive Nano Membrane and speed/agility mods in the remain low slots.

Fast Tackle


if this is for going through frig holes, people are going to want them to be heavy tackle and dps
                                                                                                                                     - Apex Bex

The Defensive mode looks to be the best option of the modes available, Speed is appealing but speed can only get you so far before you get into a tight orbit and if you're taking damage then speed really isn't going to help.

With a decent buffer and resists you're looking at 19,000 EHP (ingame) with DPS in the region of 350 (skill dependant).

The larger destroyer hull means you'll take more damage than a smaller interceptor or frigate, and the interceptor is designed to tackle where as this isn't. Its got three modes which means three purposes instead of one that most other ships have.

I've spoken to a few friends who think that the Confessor is going to be a white elephant and based on the statistics it has it looks like they may be right. It has nothing that makes it any better than a current ship that is dedicated to that role. 

So Whats The Point


Aside from its new and looks great I can't see a role or purpose for this ship.

Interceptors tackle better, T1 frigates and destroyers will be able to shoot just as well and (ignoring the sniper mode) range isn't an issue. Speaking of which I found it ridiculous that the ship can lock and snipe out to 100km but the guns could only go as far as 60km in the testing I did. 

Pitiful.

You can fit to get 500dps from the Confessor and include a local repair module but turns from a brawler into a glass cannon with anaemic defence attributes but I would not do this, it would be throwing ISK away everytime.

Sure other ships don't have the ability to switch modes on-the-fly but they don't need to. They (especially after rebalancing) have a singular role or purpose and (now) do it well.

I can see Confessors (and the other new ships) carrying Mobile Deports to refit but this isn't ideal. For one thing if you're in the middle of hostile space you've got to find somewhere to refit and then you may do so whilst being probed down. Not ideal circumstances for refitting.

What If You Changed This

mark my words, in its current form, it's a white elephant
                                                                 - Anon (I don't want to embarrass them)

I like the ideal of these smaller ships. I'm a capital pilot, I love my battleships and larger vessels but I do enjoy wathcing and (rarely) partaking in fleets of smaller and more nimble ships. A fleet of Confessors, supported with T1 logistics and a few interceptors/fast tackle would leave wrecks whereever it went.

But what if we made a small change to the confessor, in the defensive mode add the ability to increase the range and output of remote repair modules? Imagine a fleet of Confessors roaming that could spider tank and put out between 300 and 400 dps and could repair themselves. That would be a fun fleet and would certainly get fights where ever it went.

Edit: The idea for the logi bonus for spider tanking was first proposed by Apex Bex, happy now?

Enough, You've Rambled Long 


The Idea - 8/10
The Implementation - 4/10

I know it hasn't been released yet but playing with it on SiSi and getting feedback from people who have used it I want to love the Confessor but as it stands I cannot. 

New Digs

Last night I moved one of my combat pilot alts from my holding corp to a new home where I hope to be involved in a fair bit more pvp than I do now.

I rarely do PvP at the moment not because I don't want to but because when I come online fleets and people are typically finishing or have finished. Not to mention that industrial activities are quite the time sink.

However I've decided to move a little used combat pilot to a new corporation and will aim to spend at least two hours per day improving my woeful skills at pvp.

Geronimo


I was logged in last night and received a conversation request which ended up being the public channel for the corporation I was planning to join. There were a few people there, I said hello and a little banter happened. 

I was redoing my skill queue at the time and that was taking most of my attention as I had a lot I wanted to train but getting the order right so as to be useful and not "the third wheel" was important to me. 

Eventually the CEO of the corp asked when I'd be making an application and I decided to do so just then and there. It was very quickly accepted (within a minute I'd say) and then I was in a new corporation with some pilots who I hold in high regard. 

There was no API check or other security clearance required but I'm pretty sure I received a vouch from the friend who has been urging me to join. The CEO is not a fool and I'm sure he's vetted me before allowing me to join. I'm not interested in corp theft, awoxxing or any underhanded methods, that isn't me or how I play EVE Online.

I'm there to be a line pilot, learn as much as I can and have fun.

Getting Setup


The Corp Bulletins and Message of the Day (MOTD) for the channels I was in were excellent. I quickly found out Teamspeak details, Siggy password (for wormhole navigation) and the corp/alliance fleet-up (for fits and other fleet things).

Took no more than 15 minutes to get access to these systems and within 30 minutes I was racing to a high sec location where there was a wormhole that could be used to get to the home system. 

Teeny Tiny Hiccup


One small issue was I didn't have any doctrine ships available so I grabbed a armour tanked Loki that I have and will form the basis of my ship fleet for wormhole use. I browsed the list of fits in Corporation fittings and was disappointed to see that most I could not fly, so off I went back to Skills and reorganised my queue so as to train for more ships much quicker. 

In 126 days I'll be able to fly all but 2 of the 160 listed ships but in the next 30 days I should be able to fly all frigates and covert ops ships the only exception being Gallente and Minmatar cruisers/battlecruisers which I already have at Level V.

I've already sent a freighter to Jita to collect various ships and modules that I can or will shortly be able to fly and I'll slowly start moving them over the coming week.

The Future


I hope to be fully setup and ready to fight no later than Friday of this week, at least with Minmatar and Artillery/Autocannon based ships. I'm looking forward to getting some more experience with pvp with a different group to whom I've flown with before.

And what I learn here will be able to be used with my other characters.

Tuesday 2 December 2014

A Week In Short

Lore


I really have to thank the EVE subreddit for making me get into the EVE Lore more. A couple of the recent threads about "Catherine's Star" have been fascinating and piqued my interest in what the story I'm involved in is.

I found it funny reading Templar One and reading more about the history of the Amarr that I actually find myself dispising them. Even funnier considering that all my characters are Amarrian and I've ben known to refer to friends who are Caldari as "Caldari scum"... and they're supposed to be our allies!

I don't think I'll go full RP, I'd probably find it a little too weird, but I have enjoyed reading about about the history of the Pirate Factions, the major races and where Sleepers fit in. I'm pretty sure I've only scratched the surface so I have a lot more reading to do.

With Christmas approaching I know I'll be visiting various family so I'll load up the iPad with reading material to keep be entertained.

Ticking Along


Not much to report with my industrial juggernaut. Towers are ticking over, wares are shipped to Jita for redistrubtion, at a nice profit, and unfortunately I've found myself not logging in most days with my null sec characters.

My high sec ones are doing well, nearly three quarters of a million LP for one store from L4 missions. As boring and repetiative as they are I do find time to do a few in a row and the odd Storyline does mean I get some nice loot.

I've had three Shipyard Theft storylines in a row so far, with each one giving me a different Leadership Implant.

New Opportunity


One of my characters will be, very shortly, leaving my holding corporation and striking out on his own. I've identified a new home for him and hopefully I'll be able to join up and see if I can live in a wormhole once more.

I'm sure I can, just got a few skills to update before I do join...

Rhea Approaches


With the release of the Rhea expansion in a weeks time I've been getting ready to make a few Bowhead for myself and friends. I've had to invest in Capital Part BPO's and that's cost few billion ISK but at least I can research and use them for other jobs later.

I'm interested in the new T3 Destroyer although I don't think its going to be cheap to start with, regardless at some point I'll get one or at least try to build one. An interesting premise the Confessor is, with the three modes. Although I really think it will lack in the DPS department with only 5 low slots.

Aside from that I'm not really doing much market speculation or investment. Rhea is going to be my quiet-ish expansion.