Friday 4 July 2014

Ganking with a Supercarrier post Kronos

I logged in last night and saw a friend that I haven't seen for a while and before we could share any pleasantries he put this kill mail under my nose:


A couple of months ago he stopped playing because he moved back to his home country and alas he was missed but it's good to see him back and up to his old tricks.

A beautiful, but deadly, example of Gallente Engineering
The kill isn't great but what I was more most interested in was the comment he made that the damage he did on the Rhea from his Nyx was ONE salvo from his deployed fighters.

Kronos Changes


As part of the recent Kronos release, there were major changes to drones and these, in part, affected Fighters and Fighter Bombers:
  • Drone skills now affect F/FB attributes
  • Drone modules now affect F/FB attributes
  • Drone Interfacing now gives a 10% not 20% damage increase per level
  • Base F/FB damage reduced
  • Reduce deployed F/FBs per racial carrier level from 3 to 1
  • F/FB volume doubled (5000m3 to 10,000m3)
  • F/FB hit points doubled (they're more hardy now)
  • Super carriers receive a 100% bonus to F/FB damage
This means that carriers/super carriers will not be able to store and deploy as many F/FB's compared to before Kronos, but the base damage and hardiness increases and you'll be able to increase the damage and other attributes via Drone Modules and/or Skills.

Adding drone specific modules to a fit should certainly benefit the ship, the increase in attributes such as mwd speed, optimal range etc.. but more importantly, the amount of damage done. Drone skills should also provide a smaller benefit, certainly racial specialisation skills will add between 2% and 10% more damage per F/FB but better still the Navigation and Durability skills will make F/FB faster and harder to kill.

The Kill


The Rhea pilot had previously cyno'd into the system twice before, being caught once but escaping the other time, he was getting caught because he lit a badly located cyno on one of the system stations. 

Pack up your troubles in one ship just don't lose it when you jump
This mistake (a very common one with cyno's) allowed the Deimos to bump him away from station and prevent him docking, once off station the Nyx was called in and the story bought to a swift end.

As I said previously, the comment from my friend that the majority of the damage from the Nyx came in just one "cycle" of the deployed fighter bombers , thus minimising the time he was "in the open". Ten highly buffed FB's must have put out a tremendous amount of damage, I've seen ganks before and that required several cycles from the FB's to kill even a jump freighter.

What was different now for this, was it the fit or the increase in skills?

The Fit


My friend linked his fit so I was able to see how he was fit to increase the damage he was doing, and it was quite a fit to do over the damage he said in one volley.
  • Three Drone Control Units modules in his high slows, each of these allows 1 extra fighter/fighter bomber to be used.
  • In the mid slots he had two drone navigation computer II's and two Federation Navy Omni-Directional Tracking modules without scripts to increase f/fb base statistics
  • The low slots he had the a mix of tank modules with four Federation Navy Drone Damage Amplifiers.
The type of F/FBs used do make little difference to the damage that is done but regardless 13 of them is some serious firepower. 

Fitting Theory


I'm not an expert with the numbers or how the game actually works. What I present are details as I've found them (and/or researched) and reactions by myself and anyone else involved. If you find an error, please write a comment and correct me.

I've previously played with Nyx fittings and one I had with no drone modules was reported by Pyfa (with a maximum skilled pilot) would be able to put out 9000 dps with a full set of 20 FB's. 

Keying in the details above, into a Kronos released Pyfa, and modifying the skills the pilot had to match those I know the Nyx pilot had I saw that this increased by 62% to a little over 14,000 using 13 FB's. Changing the type of FB used and even using a mix of F/FB's did alter the dps but it ranged from 11,000 to 14,500 depending on the F/FB's used. 

Conclusion


Wow.

The changes in Kronos seem to indicate, with this type of fit, that a 62% increase in damage from F/FB's may be seen. That is quite astounding. Of course different skill levels, FB's used and the defenses of the ship you're attacking will change this but still, that is a huge amount of firepower for a single ship.

To me this shows that the Super carrier changes in Kronos haven't hurt the ship to the effect many were speculating and they still are a very potent and dangerous entity in New Eden.

People who have them now have a very potent and dangerous vessel, so they should they cost enough. But with the changes to industry coming on the 22nd July 2014 with the next release it could very well see the price of these ships rise by 10% of more.

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