tag:blogger.com,1999:blog-6034648231113497454.post19349025850616785..comments2023-08-31T20:53:12.192+10:00Comments on Zero Gravity Geology: Stop, Revive and SurviveUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6034648231113497454.post-27180553616563438512014-10-03T07:35:58.648+10:002014-10-03T07:35:58.648+10:00Yes, when I read about the NPC space in every regi...Yes, when I read about the NPC space in every region I thought exactly the same and here we see why. They would not need to fight for a beachhead or staging system in enemy space but could retreat to the "safety" of NPC Null if things go south.<br /><br />Nice training queue you have there :) As of yesterday I had but one character left needing Jump Drive Calibration V and now I'm wondering if I can get a refund on those (at the moment) wasted SP :)The Captainhttps://www.blogger.com/profile/15402431275369457819noreply@blogger.comtag:blogger.com,1999:blog-6034648231113497454.post-52767076888179254422014-10-03T07:33:32.683+10:002014-10-03T07:33:32.683+10:00I had a evemail from someone who read my post on t...I had a evemail from someone who read my post on the forums about this and they asked "why can't you move your cyno character via gates after each jump.<br /><br />It's a valid question but its a pain to do, you have to navigate up to a couple of dozen jumps to get to the next system in a shuttle and/or noob ship that a single gate camp could easily kill. Not to mention that you have to wait at least 10 minutes for the cyno to finish before you can move again.<br /><br />It's just a pain in the arse.<br /><br />A lot of the comments I saw on the forums were from players who professed that EVE time was limited and RL came first. But with these changes they'd be spending their time logged in and just moving characters rather than something more enjoyable.The Captainhttps://www.blogger.com/profile/15402431275369457819noreply@blogger.comtag:blogger.com,1999:blog-6034648231113497454.post-88255299534234930152014-10-03T01:11:39.586+10:002014-10-03T01:11:39.586+10:00Well this does explain the request for more NPC nu...Well this does explain the request for more NPC null stations in every region. Indestructable safe havens. <br /><br />I am currently training capital/dreadnaught/carrier skills, injected skills three days ago so changes come just in time that I will never feel the pain of this change.Raziel Walkerhttps://www.blogger.com/profile/02545370350482232205noreply@blogger.comtag:blogger.com,1999:blog-6034648231113497454.post-31665671453720945262014-10-03T00:57:02.238+10:002014-10-03T00:57:02.238+10:00Add to that the new mechanic that you can't de...Add to that the new mechanic that you can't death clone your cyno alts around anymore either. So double the jumps PLUS you have to fly cynos into position with all the aggravation and time that will entail. Basically, if you are a solo JF pilot, movement will BE your play time, period. For really fast movement, up to the limit of the new cooldown mechanics anyway, you'll need a massive amount of cyno alts that you can pre-position. Ofc, you could always take the gates... :PAnonymoushttps://www.blogger.com/profile/15865819977715183166noreply@blogger.comtag:blogger.com,1999:blog-6034648231113497454.post-17866248025150091012014-10-02T23:14:51.101+10:002014-10-02T23:14:51.101+10:00You're bang on there Nikor.
When I got home t...You're bang on there Nikor.<br /><br />When I got home tonight I saw a couple of posts on Reddit and then did my usual route using JDC 0, JFC V and JF V skills on dotlan. Route out is now 11 jumps and at least 5 to return instead of 2 and 1 that it is now.<br /><br />There will be a post over the weekend with more details but its looking bad for logistics from NPC Null to High sec for use Curse residents.The Captainhttps://www.blogger.com/profile/15402431275369457819noreply@blogger.comtag:blogger.com,1999:blog-6034648231113497454.post-41711598767478982272014-10-02T23:08:15.283+10:002014-10-02T23:08:15.283+10:00Check your range dude, that's 5ly BEFORE skill...Check your range dude, that's 5ly BEFORE skills now and 5ly AFTER skills post-patch. You're going to need twice the cyno's and getting out of Curse is going to be a gold plated bitch. You won't be able to jump out of Curse directly anymore. <br /><br />Here's your new jump range from YKE post-patch: http://evemaps.dotlan.net/range/Ark,0/YKE4-3<br />Anonymoushttps://www.blogger.com/profile/15865819977715183166noreply@blogger.com